![]() ![]() “We have a lot of ideas on the game we want to try out and give fans a way to tell us which ideas work and which don't,” said Brian Clair, Director of Publishing for Stardock. Anyone who pre-orders Sins of a Solar Empire II will be admitted into the preview, which begins with access to single-player content using the TEC faction. Stardock and Ironclad Games began Early Access for Sins of a Solar Empire II with a playable Technical Preview today. At every level, Sins Of A Solar Empire II is packed with new features, mechanics, and customization that open up a host of new strategies and tactics. Meanwhile, savvy battle commanders must leverage ship positioning and point defense turret tracking speeds to intercept swarms of enemy missiles. Players will need to evaluate real-time celestial mechanics, observing the orbits of planets and moons while expanding their empires and maneuvering fleets. You take the role of leader of one of the game’s factions in order to build a stellar empire using force, trade, alliances, subterfuge and more. Each race will further distinguish their play styles with unique game mechanics, new and reimagined units, extensive research trees, and refined sub-factions. Sins Of A Solar Empire II will once again explore the tragic war between the desperate Vasari, emergent TEC, and vengeful Advent as their struggle leaves them exposed to much greater threats. Following in the footsteps of its critically acclaimed predecessor, Sins Of A Solar Empire II will seamlessly blend real-time strategy and 4X gameplay to deliver a grand space conflict equal parts immersive and intense, while introducing a whole new level of detail and raising the bar on what it means to become the ruler of a vast space empire. ![]()
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